AI Insights · Timothy · October 2022
Top 5 Racing Games on iOS in South Africa Q3 2022
In Q3 2022, the top racing games on iOS in South Africa showed varied performance metrics in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal trends for each game.
In the third quarter of 2022, the top racing games on the iOS platform in South Africa exhibited diverse trends in downloads, revenue, and active users. Here’s a closer look at the performance of the leading titles, based on data from Sensor Tower.
Bridge Race from SUPERSONIC STUDIOS LTD saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $77 in the last week of July. Weekly downloads hit their highest at 2.8K in mid-July but saw a decline to around 1.7K by the end of September. Active users started at 8.5K in late June, reaching a high of 10.2K in mid-July before tapering off to about 6.8K by the end of the quarter.
Real Car Driving: Racing games by Caroline Mize maintained a consistent download rate, with peaks of around 2.8K in early July and a slight dip to 1.5K by the end of September. Active users showed a stable trend, starting at 6K in late June and ending at approximately 7.3K by the end of the quarter.
Race Master 3D - Car Racing from SayGames LTD experienced a notable peak in weekly revenue, reaching $351 in the last week of July. Downloads saw a high of 1.7K in mid-July, but gradually declined to around 449 by the end of September. Active users followed a similar trend, starting at 4.7K in late June and ending at roughly 3.2K by the end of the quarter.
Pocket Champs PVP Racing Games developed by MADBOX showed a significant increase in revenue, peaking at $652 in early August and early September. Downloads spiked at 2.4K in mid-August before decreasing to about 886 by the end of September. Active users also saw a peak of 4.1K in late August, tapering off to about 2.2K by the end of the quarter.
Asphalt Legends Unite by Gameloft demonstrated steady revenue growth, reaching a high of $771 in early September. Downloads peaked at 1.3K in mid-July and maintained a relatively stable trend around 700 towards the end of the quarter. The number of active users started at 3.4K in late June and ended at around 3.7K by the end of September.
For more detailed insights into the performance of these and other apps, visit Sensor Tower.